Packages by vorg <marcin.ignac@gmail.com> (Marcin Ignac) [SYNC profile]

Name IM Last modified Is admin Publish scopes
@Marcin Ignac Thu Jul 10 2014 07:43:44 GMT+0800 (China Standard Time) false

  • timeline-js (latest: 0.0.2) A compact JavaScript animation library with a GUI timeline for fast editing
  • glsl-frobenius (latest: 1.0.0) Computes the Frobenius norm of a matrix in glsl
  • image-crawler (latest: 1.0.1) Scrape image urls from HTML website including CSS background images.
  • verlet-point (latest: 1.2.1) a point utility for verlet physics systems
  • glsl-easings (latest: 1.0.0) Robert Penner's easing functions in GLSL, available as a module for glslify.
  • glsl-token-descope (latest: 1.0.2) "Descope" an array of GLSL tokens such that they can be safely inlined alongside within another shader without causing any global variable conflicts.
  • glsl-token-properties (latest: 1.0.1) Takes an array of GLSL tokens and determines whether or not they're a property of another identifier
  • glsl-token-string (latest: 1.0.1) Converts an array of GLSL tokens to a plain source string
  • glsl-token-defines (latest: 1.0.0) Retrieve the values defined with preprocessor statements in a selection of GLSL tokens
  • glsl-token-depth (latest: 1.1.2) Determine the scope depth of an array of GLSL tokens
  • glsl-look-at (latest: 1.0.0) Generate a 3D lookAt matrix in GLSL
  • glsl-camera-ray (latest: 1.0.0) Generates a ray for Shadertoy-style raycasting in GLSL
  • glsl-raytrace (latest: 1.0.0) Given a signed distance function and ray, trace a scene to find the first point of intersection.
  • glsl-sdf-normal (latest: 1.0.0) Get the normal vector of a position within a signed distance field.
  • glsl-turntable-camera (latest: 1.0.0) Convenience module for GLSL raytracing that provides a turntable camera for your scene.
  • glsl-sdf-sphere (latest: 1.0.0) GLSL SDF function for generating a sphere.
  • glsl-sdf-box (latest: 1.0.0) GLSL SDF function for generating a sphere.
  • glsl-aastep (latest: 1.0.1) anti-alias smoothstep utility function
  • pex-helpers (latest: 0.2.0) Debug mesh generators for the pex library
  • glsl-face-normal (latest: 1.0.2) approximate face normal in the fragment shader
  • pex-glu (latest: 0.6.4) WebGL related code for the pex library
  • pex-typo (latest: 0.1.0) Typographics utilities for the pex library
  • glsl-hash-blur (latest: 1.0.3) a blur effect based on random hash offset
  • glsl-pi (latest: 1.0.0) π available at your convenience for use within glslify
  • glsl-token-extension-dedupe (latest: 1.0.0) Given a series of GLSL tokens, dedupes any extension declarations and places them at the top of the shader source
  • parse-dds (latest: 1.2.1) parses the headers of a DDS texture file
  • primitive-box (latest: 1.0.0) A minimal box geometry for 3D rendering, NOT including normals, UVs. Only vertices and cell indices (faces).
  • glsl-ruler (latest: 1.0.1) GLSL SDF function for generating a sphere.
  • hammersley (latest: 1.0.0) Computes i-th point in a Hammersley Point Set of size n
  • glsl-token-macros (latest: 1.0.0) Extract macro preprocessor statements from an array of GLSL tokens
  • pex-color (latest: 1.1.1) Color utilities for the pex library
  • glslify-fancy-imports (latest: 1.0.1) glslify transform that provides you with a cleaner module import/export syntax ✨
  • glsl-token-scope (latest: 1.1.2) Infer the scope of each token in an array of GLSL tokens
  • glslify-client (latest: 2.0.0) Convenience wrapper for handling glslify on the client, minimising the amount of requests to glslify-deps
  • pex (latest: 1.0.2) Pex is a javascript 3d library / engine allowing for seamless development between Plask and WebGL in the browser.
  • geom-edges (latest: 1.2.0) Computes unique edges for a list of faces
  • pex-draw (latest: 1.0.0-beta.2) Immediate mode 2d & 3d drawing api for pex-context.
  • interpolate-angle (latest: 1.0.2) Linear interpolation between two angles along the shorter arc
  • glslify-promise (latest: 1.0.2) A Promise wrapper for glslify, providing a consistent interface between both Node.js and browserify
  • pex-fx (latest: 1.4.0) Postprocessing effects for the pex library
  • glslify-sync (latest: 2.0.0) A synchronous wrapper for glslify, providing a consistent interface between both Node.js and browserify
  • primitive-rounded-cube (latest: 1.0.2) A rounded cube geometry for 3D rendering, including normals, UVs and cell indices (faces).
  • pex-materials (latest: 1.1.1) Additional glsl materials for the pex library
  • parse-hdr (latest: 1.0.0) Parses HDR (Radiance) file
  • glsl-token-function-shaker (latest: 1.0.0) Shakes out any unused functions from your GLSL shaders. Especially useful alongside tools such as [glslify](https://github.com/stackgl/glslify).
  • glsl-token-assignments (latest: 2.0.2) Take an array of GLSL tokens and determine which tokens are either assignments or variable declarations.
  • glslify-hex (latest: 2.1.1) A transform stream for [glslify](http://github.com/chrisdickinson/glslify) that replaces CSS-style hexadecimal colors with `vec3/vec4` definitions.
  • glsl-ggx (latest: 1.0.0) glsl ggx lighting model
  • plask-wrap (latest: 1.0.1) Plask wrapper for browserify
  • is-plask (latest: 1.1.1) Check if we are running inside Plask environment (http://plask.org)
  • pex-random (latest: 1.0.1) Random value generators (float, vec3, etc) for the pex library
  • glsl-proj4 (latest: 1.3.1) proj4 coordinate transforms in glsl
  • glsl-proj4-camera (latest: 1.0.1) use proj4 strings to map lonlat geometry to screen coordinates in a shader
  • pex-sys (latest: 1.7.0) System and platform specific utilities for the pex library
  • primitive-cube (latest: 2.0.1) A minimal cube geometry for 3D rendering, including normals, UVs and cell indices (faces).
  • primitive-capsule (latest: 3.0.1) A minimal capsule geometry for 3D rendering, including normals, UVs and cell indices (faces).
  • glsl-proj4-texture (latest: 1.0.1) pre-calculate proj4 coordinate transformations as a texture
  • glsl-circular-arc (latest: 1.0.1) draw anti-aliased circular arcs in a shader with glslify
  • geom-merge (latest: 1.0.1) Merges multiple geometries into one
  • geom-revolve (latest: 1.0.4) Create geometry by revolving path around Y axis
  • latlon-to-xyz (latest: 1.0.1) Convert latitude,longitude to x,y,z position on a unit sphere
  • xyz-to-latlon (latest: 1.0.2) Converts x,y,z position on a unit sphere to latutude,longitude
  • pex-geom (latest: 2.0.2) Geometry related code for the pex library
  • fit-rect (latest: 1.0.3) Fits one rectangle into another
  • get-image-urls (latest: 1.0.5) Scrape image urls from HTML website including CSS background images.
  • pex-audio (latest: 0.2.2) Audio playback for the pex library
  • pex-video (latest: 0.4.1) Video wrapper for the PEX library
  • pex-math (latest: 2.1.1) Array based vector, qaternion and matrix math for the pex library
  • glslify-import (latest: 3.1.0) A transform stream for glslify that adds an `import` directive to your shaders.
  • autoperf (latest: 0.2.3) Automatic website profiling using headless Chrome
  • geom-builder (latest: 2.1.0) Simplicial-complex-like geometry builder backed by typed arrays
  • grid-cells (latest: 2.0.0) Computes grid cells coordinates
  • spline-points (latest: 0.2.1) Subdivides path into spline points
  • pex-io (latest: 2.1.0) Basic file i/o for the pex library
  • geom-sweep (latest: 0.3.1) Extrudes a shape along a path
  • geom-normals (latest: 1.0.1) Compute normals for the geometry based on faces/cells information
  • glslify-bundle (latest: 5.1.1) Bundle a glslify-deps dependency tree into a GLSL source string
  • pex-nodes (latest: 0.11.0) pex nodes prototype
  • geom-half-edge (latest: 0.0.2) Half-Edge Mesh utils for simplical complex geometry
  • pex-gl (latest: 2.7.0) Create a WebGL context in Plask or in a web browser
  • pex-gui (latest: 2.4.0) GUI widgets for the pex library
  • pex-gen (latest: 0.1.2) Primitive and advanced geometry generators for the pex library
  • glslify (latest: 7.1.1) A node.js-style module system for GLSL!
  • pex-cam (latest: 2.8.0) Camera models and modifiers.
  • pex-context (latest: 2.10.4) Thin WebGL wrapper for state stack and resource management for the pex library
  • pex-renderer (latest: 3.1.0) Physically Based Renderer for Pex
  • glslify-deps (latest: 1.3.2) Walk the dependency graph of a glslify shader.

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