image-crawler(latest: 1.0.1) Scrape image urls from HTML website including CSS background images.
verlet-point(latest: 1.2.1) a point utility for verlet physics systems
verlet-system(latest: 1.0.15) 2D and 3D verlet integration
glsl-easings(latest: 1.0.0) Robert Penner's easing functions in GLSL, available as a module for glslify.
glsl-smooth-min(latest: 1.0.0) Smooth minimum functions for GLSL
glsl-token-descope(latest: 1.0.2) "Descope" an array of GLSL tokens such that they can be safely inlined alongside within another shader without causing any global variable conflicts.
glsl-token-properties(latest: 1.0.1) Takes an array of GLSL tokens and determines whether or not they're a property of another identifier
glsl-token-string(latest: 1.0.1) Converts an array of GLSL tokens to a plain source string
glsl-token-defines(latest: 1.0.0) Retrieve the values defined with preprocessor statements in a selection of GLSL tokens
glsl-token-depth(latest: 1.1.2) Determine the scope depth of an array of GLSL tokens
glsl-look-at(latest: 1.0.0) Generate a 3D lookAt matrix in GLSL
glsl-camera-ray(latest: 1.0.0) Generates a ray for Shadertoy-style raycasting in GLSL
glsl-raytrace(latest: 1.0.0) Given a signed distance function and ray, trace a scene to find the first point of intersection.
glsl-sdf-normal(latest: 1.0.0) Get the normal vector of a position within a signed distance field.
glsl-turntable-camera(latest: 1.0.0) Convenience module for GLSL raytracing that provides a turntable camera for your scene.
glsl-sdf-sphere(latest: 1.0.0) GLSL SDF function for generating a sphere.
glsl-sdf-box(latest: 1.0.0) GLSL SDF function for generating a sphere.
glsl-combine-smooth(latest: 1.0.0) Smoothly combine two signed distance fields.
glsl-aastep(latest: 1.0.1) anti-alias smoothstep utility function
glsl-combine-chamfer(latest: 1.0.0) Combine two signed distance fields with a chamfer-like join.
glsl-halftone(latest: 1.0.4) a halftone effect in GLSL
pex-helpers(latest: 0.2.0) Debug mesh generators for the pex library
glsl-face-normal(latest: 1.0.2) approximate face normal in the fragment shader
pex-glu(latest: 0.6.4) WebGL related code for the pex library
pex-typo(latest: 0.1.0) Typographics utilities for the pex library
glsl-hash-blur(latest: 1.0.3) a blur effect based on random hash offset
glsl-scale-log(latest: 1.0.0) A logarithmic scale for glslify
glsl-pi(latest: 1.0.0) π available at your convenience for use within glslify
glsl-token-extension-dedupe(latest: 1.0.0) Given a series of GLSL tokens, dedupes any extension declarations and places them at the top of the shader source
glsl-shader-name(latest: 1.0.0) Extract a shader's name from its source
parse-dds(latest: 1.2.1) parses the headers of a DDS texture file
geom-triangulate(latest: 1.0.1) Splits quad or polygon faces into triangles
primitive-box(latest: 1.0.0) A minimal box geometry for 3D rendering, NOT including normals, UVs. Only vertices and cell indices (faces).
glsl-ruler(latest: 1.0.1) GLSL SDF function for generating a sphere.
hammersley(latest: 1.0.0) Computes i-th point in a Hammersley Point Set of size n
glsl-token-macros(latest: 1.0.0) Extract macro preprocessor statements from an array of GLSL tokens
glsl-token-function-shaker(latest: 1.0.0) Shakes out any unused functions from your GLSL shaders. Especially useful alongside tools such as [glslify](https://github.com/stackgl/glslify).
verlet-constraint(latest: 1.1.0) a single constraint, useful in a verlet system
glsl-token-assignments(latest: 2.0.2) Take an array of GLSL tokens and determine which tokens are either assignments or variable declarations.
glslify-hex(latest: 2.1.1) A transform stream for [glslify](http://github.com/chrisdickinson/glslify) that replaces CSS-style hexadecimal colors with `vec3/vec4` definitions.