glsl-easings(latest: 1.0.0) Robert Penner's easing functions in GLSL, available as a module for glslify.
rtmpdump(latest: 0.1.1) A streamable wrapper around the rtmpdump CLI
gl-clear(latest: 2.0.0) A helper WebGL module for clearing the current buffer – extracted from [@mikolalysenko](http://github.com/mikolalysenko)'s [gl-now](http://github.com/mikolalysenko/gl-now).
glsl-smooth-min(latest: 1.0.0) Smooth minimum functions for GLSL
merge-meshes(latest: 1.0.0) Merges multiple meshes into one
rescale-vertices(latest: 1.0.0) Rescales vertices to the dimensions of a target bounding box
quantize-vertices(latest: 1.0.2) Quantizes vertices to any bit precision
pop-buffer(latest: 1.0.2) Progressive encoding for 3D meshes
glsl-token-descope(latest: 1.0.2) "Descope" an array of GLSL tokens such that they can be safely inlined alongside within another shader without causing any global variable conflicts.
glsl-token-properties(latest: 1.0.1) Takes an array of GLSL tokens and determines whether or not they're a property of another identifier
glsl-token-string(latest: 1.0.1) Converts an array of GLSL tokens to a plain source string
rbf(latest: 1.1.5) Radial Basis Function (RBF) interpolation
glsl-token-defines(latest: 1.0.0) Retrieve the values defined with preprocessor statements in a selection of GLSL tokens
glsl-token-depth(latest: 1.1.2) Determine the scope depth of an array of GLSL tokens
csg(latest: 1.0.1) Constructive solid geometry on meshes using BSP trees in JavaScript
glslify-detective(latest: 1.0.0) Find all require calls within a glslify file
glsl-scale-log(latest: 1.0.0) A logarithmic scale for glslify
glsl-pi(latest: 1.0.0) π available at your convenience for use within glslify
glsl-token-extension-dedupe(latest: 1.0.0) Given a series of GLSL tokens, dedupes any extension declarations and places them at the top of the shader source
glsl-shader-name(latest: 1.0.0) Extract a shader's name from its source
stackgl-generator(latest: 1.0.4) Spits out fresh stackgl modules for your convenience
stackgl-readme-css(latest: 1.2.0) Reusable CSS for styling README/Markdown content consistently
glsl-ruler(latest: 1.0.1) GLSL SDF function for generating a sphere.
gl-api(latest: 1.0.3) A JSON listing of the WebGL 1.0 API
get-canvas-pixels(latest: 1.0.0) Get an array of RGBA pixel values from a canvas
set-canvas-pixels(latest: 1.0.0) Sets a canvas pixels from an array of RGBA pixel values
ndarray-from-canvas(latest: 1.0.0) Extracts a canvas RGBA pixels as a ndarray
ndarray-from-image(latest: 1.0.1) Extracts an image RGBA pixels as a ndarray
canvas-from-ndarray(latest: 1.0.0) Updates a canvas RGBA pixels from an ndarray
webgl-workshop(latest: 1.2.1) Boilerplate for frontend-focused NodeSchool lessons
upnp-device-client(latest: 1.0.2) A simple and versatile UPnP device client
glslify-promise(latest: 1.0.2) A Promise wrapper for glslify, providing a consistent interface between both Node.js and browserify
parse-3ds(latest: 1.1.3) Parses 3D Studio .3DS files
gl-conformance(latest: 2.0.9) Khronos WebGL conformance test suite
glsl-token-function-shaker(latest: 1.0.0) Shakes out any unused functions from your GLSL shaders. Especially useful alongside tools such as [glslify](https://github.com/stackgl/glslify).
gl-vao(latest: 1.3.0) Vertex array object wrapper/shim for WebGL
glsl-token-assignments(latest: 2.0.2) Take an array of GLSL tokens and determine which tokens are either assignments or variable declarations.
glslify-hex(latest: 2.1.1) A transform stream for [glslify](http://github.com/chrisdickinson/glslify) that replaces CSS-style hexadecimal colors with `vec3/vec4` definitions.