ndarray-log-polar(latest: 1.0.0) Convert a 2D ndarray to log-polar coordinates
sphere-random(latest: 1.0.1) Uniformmly sample a point on a hypersphere
glsl-easings(latest: 1.0.0) Robert Penner's easing functions in GLSL, available as a module for glslify.
gauss-random(latest: 1.0.1) Samples standard normal distribution
gsl-sf(latest: 0.1.1) special functions of GNU Scientific Library for JS
gsl-cdf(latest: 0.1.1) cumulative distribution functions of probability distributions forJS via GNU Scientific Library
gsl-complex(latest: 0.1.4) complex numbers via GNU Scientific Library
gsl-const(latest: 1.0.2) physical constants for JS via GNU Scientific Library
glsl-smooth-min(latest: 1.0.0) Smooth minimum functions for GLSL
deriv(latest: 1.0.3) numerical derivatives of one-variable functions
glsl-token-descope(latest: 1.0.2) "Descope" an array of GLSL tokens such that they can be safely inlined alongside within another shader without causing any global variable conflicts.
glsl-token-properties(latest: 1.0.1) Takes an array of GLSL tokens and determines whether or not they're a property of another identifier
glsl-token-string(latest: 1.0.1) Converts an array of GLSL tokens to a plain source string
glsl-token-defines(latest: 1.0.0) Retrieve the values defined with preprocessor statements in a selection of GLSL tokens
glsl-token-depth(latest: 1.1.2) Determine the scope depth of an array of GLSL tokens
glsl-look-at(latest: 1.0.0) Generate a 3D lookAt matrix in GLSL
glsl-camera-ray(latest: 1.0.0) Generates a ray for Shadertoy-style raycasting in GLSL
glsl-raytrace(latest: 1.0.0) Given a signed distance function and ray, trace a scene to find the first point of intersection.
glsl-sdf-normal(latest: 1.0.0) Get the normal vector of a position within a signed distance field.
glsl-turntable-camera(latest: 1.0.0) Convenience module for GLSL raytracing that provides a turntable camera for your scene.
glsl-sdf-sphere(latest: 1.0.0) GLSL SDF function for generating a sphere.
glsl-sdf-box(latest: 1.0.0) GLSL SDF function for generating a sphere.
glsl-combine-smooth(latest: 1.0.0) Smoothly combine two signed distance fields.
glsl-aastep(latest: 1.0.1) anti-alias smoothstep utility function
glsl-combine-chamfer(latest: 1.0.0) Combine two signed distance fields with a chamfer-like join.
glsl-halftone(latest: 1.0.4) a halftone effect in GLSL
ndarray-imshow(latest: 1.0.1) Displays an ndarray as an image
glsl-scale-log(latest: 1.0.0) A logarithmic scale for glslify
glsl-pi(latest: 1.0.0) π available at your convenience for use within glslify
glsl-token-extension-dedupe(latest: 1.0.0) Given a series of GLSL tokens, dedupes any extension declarations and places them at the top of the shader source
quadratic-roots(latest: 1.0.0) Compute the real roots of a quadratic equation in a numerically stable manner
calculate-givens-rotation(latest: 1.0.1) Compute the components of a Givens rotation matrix in order to zero an element
glsl-shader-name(latest: 1.0.0) Extract a shader's name from its source
generator-scijs(latest: 1.0.3) A generator for generic scijs modules
ndarray-tests(latest: 1.3.0) Test numerical properties of ndarrays
durand-kerner(latest: 1.0.0) Finds multiple roots of polynomials using Weierstrass' method
richardson-extrapolation(latest: 1.0.3) Use Richardson Extrapolation sequence acceleration to compute the order of convergence and exact value of a sequence
ode-euler(latest: 1.0.6) Integrate a system of ODEs using the Euler method
ode-midpoint(latest: 1.0.6) Integrate a system of ODEs using the Second Order Runge-Kutta (Midpoint) method
integrate-simpson(latest: 1.0.4) Integrate a function of one variable using Simpson's Rule
complex-deriv-fornberg(latest: 1.0.6) Compute the derivative of a complex analytic function using the method of Fornberg
glsl-token-function-shaker(latest: 1.0.0) Shakes out any unused functions from your GLSL shaders. Especially useful alongside tools such as [glslify](https://github.com/stackgl/glslify).
save-pixels(latest: 2.3.4) Saves an ndarray as an image to a file
ndarray-vector-fill(latest: 1.0.0) Fill an ndarray with component-wise vectors
glsl-hypot(latest: 1.0.2) The hypot function in GLSL
glsl-domain-coloring(latest: 2.0.6) A glslify module for domain coloring in the complex plane
glsl-token-assignments(latest: 2.0.2) Take an array of GLSL tokens and determine which tokens are either assignments or variable declarations.
glslify-hex(latest: 2.1.1) A transform stream for [glslify](http://github.com/chrisdickinson/glslify) that replaces CSS-style hexadecimal colors with `vec3/vec4` definitions.
gl-select-box(latest: 1.0.4) Draws a user selection over the screen
gl-spikes3d(latest: 1.0.10) gl-spikes3d =========== Draws axis spikes compatible with gl-axes3d. This can be useful to illustrate selections or specific points in a point cloud
@stdlib/dist-datasets-tree-exclude(latest: 0.0.93) All stdlib datasets, except those which have a dedicated bundle, exposed as a tree namespace and packaged as a UMD bundle.
@stdlib/dist-datasets-tree(latest: 0.0.93) All stdlib datasets exposed as a tree namespace and packaged as a UMD bundle.
@stdlib/dist-flat(latest: 0.0.93) Standard library for JavaScript, exposing a flat namespace, as a UMD bundle.
@stdlib/dist-flat-help(latest: 0.0.93) Help text for packages exposed in the flat stdlib namespace as a UMD bundle.