Packages by rezaali <syed.reza.ali@gmail.com> [SYNC profile]

Name IM Last modified Is admin Publish scopes
@rezaali Mon Dec 14 2015 18:16:07 GMT+0800 (China Standard Time) false

  • gl-state (latest: 1.0.0) Saves WebGL context state
  • glsl-deparser (latest: 1.0.0) through stream that translates glsl-parser AST nodes into working glsl code
  • glsl-extract (latest: 1.0.0) extract uniforms and attributes from glsl programs
  • glsl-min-stream (latest: 1.0.0) through stream that transforms glsl-parser AST nodes and rewrites variables into shorter forms
  • glslify-stream (latest: 1.1.1) create a readable stream of glsl ast nodes that produce a module system
  • glslify-api (latest: 1.1.0) An API and accompanying client for generating glslify shaders in the browser
  • gl-now (latest: 1.4.0) Create a WebGL context now!
  • gl-shader-errors (latest: 1.0.3) "Parses" the log output of gl.getShaderInfoLog
  • gl-shader-core (latest: 2.2.0) Core implementation of gl-shader without parser dependencies
  • glsl-frobenius (latest: 1.0.0) Computes the Frobenius norm of a matrix in glsl
  • gl-reset (latest: 1.0.0) Completely reset the state of a WebGL context, deleting any allocated resources
  • gl-buffer-snoop (latest: 1.0.0) Intercepts uploads to WebGL buffers in order to keep track of their expected value on the GPU.
  • gl-post (latest: 1.0.1) Simple WebGL post-processing
  • webglew (latest: 1.0.5) WebGL extension wrangler
  • glsl-easings (latest: 1.0.0) Robert Penner's easing functions in GLSL, available as a module for glslify.
  • gl-clear (latest: 2.0.0) A helper WebGL module for clearing the current buffer – extracted from [@mikolalysenko](http://github.com/mikolalysenko)'s [gl-now](http://github.com/mikolalysenko/gl-now).
  • glsl-token-descope (latest: 1.0.2) "Descope" an array of GLSL tokens such that they can be safely inlined alongside within another shader without causing any global variable conflicts.
  • glsl-token-properties (latest: 1.0.1) Takes an array of GLSL tokens and determines whether or not they're a property of another identifier
  • glsl-token-string (latest: 1.0.1) Converts an array of GLSL tokens to a plain source string
  • glsl-token-defines (latest: 1.0.0) Retrieve the values defined with preprocessor statements in a selection of GLSL tokens
  • glsl-token-depth (latest: 1.1.2) Determine the scope depth of an array of GLSL tokens
  • glsl-look-at (latest: 1.0.0) Generate a 3D lookAt matrix in GLSL
  • glsl-camera-ray (latest: 1.0.0) Generates a ray for Shadertoy-style raycasting in GLSL
  • glsl-raytrace (latest: 1.0.0) Given a signed distance function and ray, trace a scene to find the first point of intersection.
  • glsl-sdf-normal (latest: 1.0.0) Get the normal vector of a position within a signed distance field.
  • glsl-turntable-camera (latest: 1.0.0) Convenience module for GLSL raytracing that provides a turntable camera for your scene.
  • glsl-sdf-sphere (latest: 1.0.0) GLSL SDF function for generating a sphere.
  • glsl-sdf-box (latest: 1.0.0) GLSL SDF function for generating a sphere.
  • glsl-aastep (latest: 1.0.1) anti-alias smoothstep utility function
  • gl-particles (latest: 1.1.0) Convenience module for FBO-driven particle simulations
  • glsl-face-normal (latest: 1.0.2) approximate face normal in the fragment shader
  • gl-vec4 (latest: 1.0.1) gl-matrix's vec4, split into smaller pieces
  • snowden (latest: 1.0.1) 3D mesh of Snowden's Bust
  • gl-flags (latest: 1.1.0) Easily change and access your WebGL flags set by gl.enable/gl.disable with minimised overhead
  • glslify-resolve-remote (latest: 2.1.0) A replacement resolver function for glslify that lets you automatically pull in GLSL modules from npm
  • glsl-hash-blur (latest: 1.0.3) a blur effect based on random hash offset
  • gl-buffer (latest: 2.1.2) WebGL buffer wrapper
  • gl-fbo (latest: 2.0.5) Frame buffer object wrapper for WebGL
  • lookat-camera (latest: 1.0.0) Simple "lookat" camera abstraction built on top of gl-matrix
  • glsl-pi (latest: 1.0.0) π available at your convenience for use within glslify
  • glsl-token-extension-dedupe (latest: 1.0.0) Given a series of GLSL tokens, dedupes any extension declarations and places them at the top of the shader source
  • stackgl-generator (latest: 1.0.4) Spits out fresh stackgl modules for your convenience
  • stackgl-readme-css (latest: 1.2.0) Reusable CSS for styling README/Markdown content consistently
  • glsl-ruler (latest: 1.0.1) GLSL SDF function for generating a sphere.
  • gl-api (latest: 1.0.3) A JSON listing of the WebGL 1.0 API
  • gl-texture2d-pip (latest: 1.0.0) Preview the contents of a set of gl-texture instances alongside your main render pass.
  • ray-aabb-intersection (latest: 1.0.1) Determine the point of intersection between a ray and axis-aligned bounding box (AABB)
  • glsl-token-macros (latest: 1.0.0) Extract macro preprocessor statements from an array of GLSL tokens
  • glslify-fancy-imports (latest: 1.0.1) glslify transform that provides you with a cleaner module import/export syntax ✨
  • glsl-token-scope (latest: 1.1.2) Infer the scope of each token in an array of GLSL tokens
  • glslify-client (latest: 2.0.0) Convenience wrapper for handling glslify on the client, minimising the amount of requests to glslify-deps
  • gl-compare (latest: 2.0.2) Visually compare two webgl render loops on the fly
  • gl-toy (latest: 2.0.3) Create quick WebGL demo's using glslify
  • ycam (latest: 1.0.2) ycam logo
  • gl-audio-analyser (latest: 1.0.3) Pull audio waveform/frequency data into WebGL for realtime audio visualisation!
  • sps (latest: 1.0.3) Particle System with Simulation Helpers
  • cga (latest: 1.0.8) Computational Geometry Algorithms in Javascript!
  • gaf (latest: 1.0.9) A Minimal WebGL Application Framework
  • guf (latest: 1.0.3) geometry utility functions (normals, etc)
  • lgp (latest: 1.0.4) lets get printing (lgp) helps read and write files for digitial fabrication
  • mhf (latest: 1.0.4) Math Helper Functions
  • nsc (latest: 1.0.2) New Shiny Camera
  • webgl-workshop (latest: 1.2.1) Boilerplate for frontend-focused NodeSchool lessons
  • glslify-promise (latest: 1.0.2) A Promise wrapper for glslify, providing a consistent interface between both Node.js and browserify
  • mda (latest: 1.1.1) Mesh Data Structure & Algorithms inspired by Keenan Crane DEC course
  • glsl-token-function-shaker (latest: 1.0.0) Shakes out any unused functions from your GLSL shaders. Especially useful alongside tools such as [glslify](https://github.com/stackgl/glslify).
  • gl-vao (latest: 1.3.0) Vertex array object wrapper/shim for WebGL
  • gl-shader (latest: 4.2.1) WebGL shader wrapper
  • glsl-token-assignments (latest: 2.0.2) Take an array of GLSL tokens and determine which tokens are either assignments or variable declarations.
  • glslify-hex (latest: 2.1.1) A transform stream for [glslify](http://github.com/chrisdickinson/glslify) that replaces CSS-style hexadecimal colors with `vec3/vec4` definitions.
  • glsl-ggx (latest: 1.0.0) glsl ggx lighting model
  • glsl-proj4 (latest: 1.3.1) proj4 coordinate transforms in glsl
  • glsl-proj4-camera (latest: 1.0.1) use proj4 strings to map lonlat geometry to screen coordinates in a shader
  • glsl-proj4-texture (latest: 1.0.1) pre-calculate proj4 coordinate transformations as a texture
  • glsl-circular-arc (latest: 1.0.1) draw anti-aliased circular arcs in a shader with glslify
  • gl-mat2 (latest: 1.0.1) gl-matrix's mat2, split into smaller pieces
  • glslify-import (latest: 3.1.0) A transform stream for glslify that adds an `import` directive to your shaders.
  • gl-mat4 (latest: 1.2.0) gl-matrix's mat4, split into smaller pieces
  • gl-vec3 (latest: 1.1.3) gl-matrix's vec3, split into smaller pieces
  • gl-mat3 (latest: 2.0.0) gl-matrix's mat3, split into smaller pieces
  • gl-vec2 (latest: 1.3.0) gl-matrix's vec2, split into smaller pieces
  • glsl-parser (latest: 2.0.1) transform streamed glsl tokens into an ast
  • glslify-bundle (latest: 5.1.1) Bundle a glslify-deps dependency tree into a GLSL source string
  • glslify (latest: 7.1.1) A node.js-style module system for GLSL!
  • glslify-deps (latest: 1.3.2) Walk the dependency graph of a glslify shader.
  • gl (latest: 4.9.0) Creates a WebGL context without a window

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