Packages by mikolalysenko <mikolalysenko@gmail.com> [SYNC profile]

Name IM Last modified Is admin Publish scopes
@mikolalysenko Mon Apr 14 2014 19:59:30 GMT+0800 (China Standard Time) false

  • ancestor-of (latest: 1.0.0) Test if a node is an ancestor of another node in a tree
  • ao-shader (latest: 0.3.0) Ambient occlusion capable shader for ao-mesher
  • ao-mesher (latest: 0.2.10) Voxel ambient occlusion mesher
  • arcball (latest: 0.0.0) A simple library agnostic arcball camera.
  • bfs-tree-layout (latest: 0.0.4) Index computations for balanced binary trees stored in BFS order
  • bfs2inorder (latest: 0.0.0) Converts BFS tree indexes to inorder tree indexes
  • box-frustum (latest: 0.0.0) Checks if an axis aligned bounding box intersects a camera frustum.
  • box2dweb (latest: 2.1.0-b) 2D physics engine
  • bunny (latest: 1.0.1) The Stanford bunny
  • burrows-wheeler (latest: 0.0.0) Naive Burrows-Wheeler transform implementation
  • cartesian-tree (latest: 0.0.0) Linear time Cartesian tree construction
  • companion-roots (latest: 0.0.1) Finds roots of polynomials by solving the eigenvalues of the companion matrix
  • compare-slope (latest: 0.0.0) Compares the slopes of a pair of 2D vectors
  • conway-hart (latest: 0.1.0) CommonJS port of George Hart's polyhedral notation library
  • cooriented (latest: 0.1.0) Checks relative orientation of cells
  • cube-mesh (latest: 0.0.4) Generates subdivided cube meshes
  • differential (latest: 0.1.1) Homological exterior derivartive with integer coefficients
  • drag-and-drop-files (latest: 0.0.1) Handle file drag and drop events without all the Yak shaving
  • eval-grid (latest: 0.0.0) Initializes an n-dimensional image
  • fenwick-tree (latest: 0.0.0) Compute prefix sums of arrays in O(log n)
  • generic-slice (latest: 0.0.1) Array.prototype.slice.call()-like method for TypedArrays, Buffers and Arguments
  • gl-mesh (latest: 0.1.0) Static indexed mesh drawing for WebGL
  • gl-shells (latest: 0.1.4) Simple ready-to-go viewers for static models in WebGL
  • gl-tile-map (latest: 0.3.0) Creates a mip mapped texture atlas from a list of tiles and uploads it to WebGL
  • glsl-exports (latest: 0.0.0) Find all uniforms and attributes in a GLSL shader
  • grid-graph (latest: 0.0.0) Generates a grid shaped graph
  • grid-mesh (latest: 0.1.0) Creates a simplicial complex for a plane.
  • horn-sat (latest: 0.0.1) Solves HORNSAT
  • i-graph (latest: 0.0.0) Generalized generalized Petersen graph generator
  • inlinify (latest: 0.0.3) Inline functions in JavaScript
  • latex (latest: 0.0.1) A simple wrapper for LaTeX in node.js
  • lena (latest: 1.0.0) The Lena test image
  • limit-bench (latest: 0.0.0) Benchmark with time limits
  • lower-bound (latest: 0.0.3) Finds the first item in an array greater than or equal to a given value
  • mesh-geodesic (latest: 0.0.0-a) Approximate geodesic distance for triangulated meshes
  • meshdata (latest: 0.0.3) Some common freely available triangulated meshes, collected from various places around the net
  • morton-page (latest: 0.1.0) Morton order index for multidimensional pages
  • n-body-pairs (latest: 0.1.0) Given a collection of spheres with equal radii, find all pairwise intersections.
  • ndconvolve (latest: 0.0.1) n-dimensional convolutions
  • ndcrop (latest: 0.0.0) Crops n-dimensional images
  • ndfft (latest: 0.0.0) n-dimensional fast Fourier transform for JavaScript
  • ndflow (latest: 0.0.0) n-dimensional network flow solver
  • ndresize (latest: 0.0.0) Resizes n-dimensional images (or volumes) by cropping and padding
  • parse-obj (latest: 0.0.0) Parses .OBJ formatted meshes
  • parse-ply (latest: 0.1.0) A streaming PLY parser
  • parsed-url (latest: 0.0.0) Short cut to get a parsed url and query string in browserify
  • patcher (latest: 0.0.6) Object patching and replication for JavaScript
  • phase-unwrap (latest: 0.1.0) Phase unwrapping for ndarrays
  • pitch-shift (latest: 0.0.0) Variable rate controllable audio pitch shifter
  • poly-line (latest: 0.0.0) Generate paths and cycles
  • ppm (latest: 0.0.0) A simple streaming ascii PPM image parser/writer
  • qhull-js (latest: 0.0.1) A port of qhull to JavaScript
  • range-minimum-query (latest: 0.0.2) Preprocess an array to find the smallest element in any interval in O(1)
  • raymarch (latest: 0.0.0) Volume ray marching renderer
  • rle-classify (latest: 0.0.4) Primitive intersection routines (point, ray, line segment, etc.) for narrowband level sets
  • rle-core (latest: 0.0.8) Core tools for working with narrow band level sets in JavaScript
  • rle-morphology (latest: 0.0.3) Mathematical morphology operations for narrow band level sets
  • rle-csg (latest: 0.0.5) Constructive solid geometry library for narrow band level sets
  • rle-ndarray (latest: 1.0.2) Convert between ndarrays and rle volumes
  • rle-sample (latest: 0.0.2) Methods for sampling narrowband level sets
  • rle-funcs (latest: 0.0.6) Functional programming primitives for narrowband levelsets
  • rle-rasterize (latest: 0.0.6) Rasterizes meshes into narrowband level sets
  • rle-voxeljs (latest: 0.0.0) Narrowband level set to voxeljs conversion tool
  • rle-mesh (latest: 0.0.9) Meshing routines for narrowband levelsets
  • robust-determinant-2 (latest: 0.0.2) Exactly computes the determinant of a 2x2 matrix as a nonoverlapping increasing series
  • rsqrt (latest: 0.0.0) Quake style 1.0/sqrt. DO NOT USE
  • scratch (latest: 0.0.0) Scratch memory
  • se2-correlate (latest: 0.0.0) Correlation over the 2D rigid motion group for images
  • serverify (latest: 0.0.5) Runs browserify in a server
  • simplicial-layout (latest: 0.0.1) Code for drawing simplicial complexes in arbitrary dimensions.
  • spatial-grid (latest: 0.1.1) Computes closest points to meshes and polygons
  • specialize (latest: 0.0.2) Partial function evaluator
  • sphere-mesh (latest: 0.2.2) Generates subdivided spheres
  • static-range-query (latest: 0.0.2) Fast n-dimensional orthogonal range searches for static point sets
  • stft (latest: 0.0.0) Short time Fourier transform
  • tile-mip-map (latest: 0.2.1) Tile base mip mapping for texture atlases
  • trimesh (latest: 0.0.8) Tools for processing triangulated meshes in Javascript
  • upper-bound (latest: 0.0.1) Find the index of the first element greater than x in a sorted array
  • vishull2d (latest: 0.1.0) Visible regions for 2D poly-lines
  • voxel-crunch (latest: 0.2.1) Simple run length encoding library
  • voxel-print (latest: 0.0.1) 3D print voxel models via shapeways
  • write-vrml (latest: 0.0.1) Serializes a mesh to a VRML file
  • write-ply (latest: 0.0.4) Serializes a PLY file to a stream
  • cwise-bake (latest: 0.0.0) Bakes cwise calls to serializable json
  • two-sum (latest: 1.0.0) Computes a non-overlapping sequence representing the sum of two floating point numbers.
  • validate-robust-sequence (latest: 1.0.0) Tests if a sequence of floats is a robust non-overlapping increasing sequence
  • robust-sum (latest: 1.0.0) Evaluates the sum of two nonoverlapping increasing sequences of floats
  • robust-subtract (latest: 1.0.0) Exact subtraction of non-increasing overlapping sequences
  • compare-angle (latest: 1.0.1) Compares two angles with a common edge
  • robust-product (latest: 1.0.0) Exactly multiplies two non-overlapping increasing sequences
  • point-in-region (latest: 1.0.0) Quickly and robustly determines which region contains a given query point
  • robust-compare (latest: 1.0.0) Compares a pair of non-overlapping increasing sequences
  • dup (latest: 1.0.0) Initialize an array of arrays to a constant
  • inorder-tree-layout (latest: 1.0.0) Index calculations for inorder layout of balanced binary trees
  • iota-array (latest: 1.0.0) Generates an array of consecutive integers starting at 0
  • ndarray-unpack (latest: 1.0.0) Converts an ndarray into an array-of-arrays
  • hash-int (latest: 1.0.0) Hashes integers
  • contour-2d (latest: 1.0.0) Extracts the boundary of a binary 2D image
  • murmurhash-js (latest: 1.0.0) Native JS murmur hash implementation
  • k-hash (latest: 1.0.0) Generic k-way indepenent hash function
  • luminance (latest: 1.0.3) Convert RGB to grayscale
  • bisect (latest: 1.0.0) Floating point binary search
  • version-tree (latest: 1.0.0) Version tracking data structure
  • planar-dual (latest: 1.0.2) Find the faces of a planar graph
  • isosurface (latest: 1.0.0) 3D isosurface polygonizer
  • signum (latest: 1.0.0) Returns the sign of a number
  • float-bits (latest: 1.0.0) Pulls out the bits from floating point numbers
  • spatial-noise (latest: 1.0.0) Spatially deterministic noise generators
  • voxelize (latest: 1.0.0) Voxelizes a mesh into an ndarray
  • stars (latest: 1.0.0) Vertex stars of simplicial complexes
  • array-trie (latest: 1.0.0) A trie data structure for arrays
  • dynamic-forest (latest: 1.0.0) Maintains connectivity information for a graph under dynamic insertions and deletions
  • teapot (latest: 1.0.0) The Utah Teapot
  • level-ancestor (latest: 1.0.1) Finds the kth ancestor of a node in a JSON tree
  • lazy-property (latest: 1.0.0) Lazily initialized properties for objects
  • nrrd-js (latest: 0.2.1) Handling NRRD files in Javascript.
  • two-product (latest: 1.0.2) Multiplies two floating point numbers together producing a non-overlapping increasing sequence of floats
  • robust-scale (latest: 1.0.2) Multiplies a nonoverlapping increasing sequence of floats by a single float
  • gl-state (latest: 1.0.0) Saves WebGL context state
  • ndarray-ops (latest: 1.2.2) Common operations for ndarray arrays
  • zero-crossings (latest: 1.0.1) Finds all zero crossings in a 1D ndarray
  • surface-nets (latest: 1.0.2) General purpose level set extraction
  • foreach-combination (latest: 1.0.0) Visit all k combinations of an array in lexicographic order
  • 2-sat (latest: 1.0.1) 2SAT solver
  • uniq (latest: 1.0.1) Removes duplicates from a sorted array in place
  • rle-stencils (latest: 0.0.4) Stencils for use with rle library
  • minimal-bit-array (latest: 1.0.0) Minimal bit array implementation that is compatible with ndarrays
  • shapeways (latest: 1.0.2) node.js module for accessing the Shapeways Api http://developers.shapeways.com/
  • robust-orientation (latest: 1.1.3) Exactly computes the orientation of a tuple of points
  • robust-in-sphere (latest: 1.1.3) Exact arithmetic test to check if point is contained in sphere
  • circumcenter (latest: 1.0.0) Computes circumcenters of simplices
  • voronoi-diagram (latest: 1.0.1) Constructs a Voronoi diagram for a collection of points
  • left-right (latest: 1.0.0) Computes the orientation of 3 points
  • ball-morphology (latest: 0.1.0) Morphological operations with ball shaped structuring elements
  • bit-twiddle (latest: 1.0.2) Bit twiddling hacks for JavaScript
  • rle-extents (latest: 0.0.1) Finds bounding box for rle volume
  • double-bits (latest: 1.1.1) Inspect binary representation of IEEE754 doubles
  • nextafter (latest: 1.0.0) Find the floating point number immediately after any given number
  • split-polygon (latest: 1.0.0) Splits a convex polygon by a plane
  • find-basis-3d (latest: 1.0.0) Finds an orthonormal basis with at least one vector parallel to a given vector
  • convex-boundary-3d (latest: 1.0.1) Finds the boundary of a convex polytope formed by the intersection of halfspaces
  • bitmap-to-boxes (latest: 1.0.0) Partitions a 2D binary image into rectangles
  • glsl-deparser (latest: 1.0.0) through stream that translates glsl-parser AST nodes into working glsl code
  • glsl-extract (latest: 1.0.0) extract uniforms and attributes from glsl programs
  • glsl-min-stream (latest: 1.0.0) through stream that transforms glsl-parser AST nodes and rewrites variables into shorter forms
  • orthogami (latest: 1.1.0) Turn voxel models into papercraft
  • glslify-stream (latest: 1.1.1) create a readable stream of glsl ast nodes that produce a module system
  • glslify-api (latest: 1.1.0) An API and accompanying client for generating glslify shaders in the browser
  • barycentric (latest: 1.0.1) Converts points to barycentric coordinates
  • gl-now (latest: 1.4.0) Create a WebGL context now!
  • gl-shader-errors (latest: 1.0.3) "Parses" the log output of gl.getShaderInfoLog
  • slab-decomposition (latest: 1.0.2) Slab decomposition data structure for 2D vertical ray queries
  • gl-spikes (latest: 2.0.1) gl-spikes ========= Draws axis spikes compatible with gl-axes. This can be useful to illustrate selections or specific points in a point cloud
  • gl-select (latest: 3.0.0) Point picking and selection routines for glsl
  • ndarray-diagonal (latest: 1.0.0) Get a view of the diagonal entries of an ndarray
  • gl-matrix-invert (latest: 1.0.0) Inverts a matrix in gl-matrix format of any dimension
  • gl-shader-core (latest: 2.2.0) Core implementation of gl-shader without parser dependencies
  • ndarray-gradient (latest: 1.0.0) Finds the gradient of an ndarray using finite differences
  • glsl-read-float (latest: 1.1.0) Read floating point values back from WebGL
  • glsl-frobenius (latest: 1.0.0) Computes the Frobenius norm of a matrix in glsl
  • gl-reset (latest: 1.0.0) Completely reset the state of a WebGL context, deleting any allocated resources
  • gl-buffer-snoop (latest: 1.0.0) Intercepts uploads to WebGL buffers in order to keep track of their expected value on the GPU.
  • 3p (latest: 1.0.0) Progressive triangle streams
  • gl-post (latest: 1.0.1) Simple WebGL post-processing
  • affine-hull (latest: 1.0.0) Finds the affine hull of a point set
  • convex-hull (latest: 1.0.3) Any dimensional convex hull
  • sphere-random (latest: 1.0.1) Uniformmly sample a point on a hypersphere
  • webglew (latest: 1.0.5) WebGL extension wrangler
  • glsl-easings (latest: 1.0.0) Robert Penner's easing functions in GLSL, available as a module for glslify.
  • affine-complement (latest: 1.0.0) Finds a basis for the affine complement of a set of points
  • full-convex-hull (latest: 1.0.0) Computes the convex hull of a set allowing for possible lower dimensional degeneracies
  • gauss-random (latest: 1.0.1) Samples standard normal distribution
  • gl-axes (latest: 6.0.2) Renders axes for WebGL plots
  • gsl-sf (latest: 0.1.1) special functions of GNU Scientific Library for JS
  • gsl-cdf (latest: 0.1.1) cumulative distribution functions of probability distributions forJS via GNU Scientific Library
  • is-property (latest: 1.0.2) Tests if a JSON property can be accessed using . syntax
  • gsl-complex (latest: 0.1.4) complex numbers via GNU Scientific Library
  • gsl-const (latest: 1.0.2) physical constants for JS via GNU Scientific Library
  • gl-clear (latest: 2.0.0) A helper WebGL module for clearing the current buffer – extracted from [@mikolalysenko](http://github.com/mikolalysenko)'s [gl-now](http://github.com/mikolalysenko/gl-now).
  • robust-point-in-polygon (latest: 1.0.3) Exactly test if a point is inside, outside or on the boundary of a polygon
  • simple-heap (latest: 1.0.0) A basic binary heap data structure
  • deriv (latest: 1.0.3) numerical derivatives of one-variable functions
  • bound-points (latest: 1.0.0) Find a bounding box for a set of points
  • double-hex (latest: 1.0.0) Convert IEEE754 floats to C99 style hexadecimal strings
  • glsl-token-descope (latest: 1.0.2) "Descope" an array of GLSL tokens such that they can be safely inlined alongside within another shader without causing any global variable conflicts.
  • glsl-token-properties (latest: 1.0.1) Takes an array of GLSL tokens and determines whether or not they're a property of another identifier
  • glsl-token-string (latest: 1.0.1) Converts an array of GLSL tokens to a plain source string
  • circumradius (latest: 1.0.0) Computes the circum radius of a simplex
  • alpha-complex (latest: 1.0.0) Computes the alpha complex of a point set in any dimension
  • alpha-shape (latest: 1.0.0) Any dimensional alpha shape computation
  • glsl-token-defines (latest: 1.0.0) Retrieve the values defined with preprocessor statements in a selection of GLSL tokens
  • glsl-token-depth (latest: 1.1.2) Determine the scope depth of an array of GLSL tokens
  • union-find (latest: 1.0.2) A union-find data structure for maintaining disjoint sets.
  • loop-subdivide (latest: 1.0.0) Applies on iteration of Loop's subdivision surface algorithm to a triangulated mesh
  • orbiter (latest: 1.0.2) Orbiting quaternion camera
  • rle-components (latest: 0.0.3) Connected component labeling / extraction for narrowband level sets
  • glsl-look-at (latest: 1.0.0) Generate a 3D lookAt matrix in GLSL
  • glsl-camera-ray (latest: 1.0.0) Generates a ray for Shadertoy-style raycasting in GLSL
  • glsl-raytrace (latest: 1.0.0) Given a signed distance function and ray, trace a scene to find the first point of intersection.
  • glsl-sdf-normal (latest: 1.0.0) Get the normal vector of a position within a signed distance field.
  • glsl-turntable-camera (latest: 1.0.0) Convenience module for GLSL raytracing that provides a turntable camera for your scene.
  • 3d-view (latest: 2.0.0) 3D camera view controller
  • glsl-sdf-sphere (latest: 1.0.0) GLSL SDF function for generating a sphere.
  • glsl-sdf-box (latest: 1.0.0) GLSL SDF function for generating a sphere.
  • float-exponent (latest: 1.0.0) Extracts the previous power of 2 floating point number
  • glsl-aastep (latest: 1.0.1) anti-alias smoothstep utility function
  • gl-particles (latest: 1.1.0) Convenience module for FBO-driven particle simulations
  • mouse-event (latest: 1.0.5) Cross browser mouse event property access
  • zeros (latest: 1.0.0) Initialize an ndarray with zeros
  • ndarray-convolve (latest: 2.0.0) Convolution and cross correlation functions for ndarrays
  • pyramids (latest: 0.3.0) Various kinds of (image) pyramids for ndarrays of arbitrary dimension.
  • glsl-face-normal (latest: 1.0.2) approximate face normal in the fragment shader
  • splat-points (latest: 1.0.0) Splat a sparse set of points onto an ndarray
  • poly-roots (latest: 1.0.8) Find all roots of a polynomial using the Jenkins-Traub method
  • ndarray-blas-trsv (latest: 1.0.1) BLAS Level 2 TRSV (triangular solve) for ndarrays
  • ndarray-blas-gemv (latest: 1.0.4) BLAS Level 2 GEMV (Matrix-Vector multiply) for ndarrays
  • gl-vec4 (latest: 1.0.1) gl-matrix's vec4, split into smaller pieces
  • snowden (latest: 1.0.1) 3D mesh of Snowden's Bust
  • dirichlet (latest: 1.0.1) Dirichlet/aliased sinc function
  • complex-sqrt (latest: 1.1.1) Floating point complex square root
  • rat-mat (latest: 0.0.0) Exact rational matrix arithmetic
  • gl-flags (latest: 1.1.0) Easily change and access your WebGL flags set by gl.enable/gl.disable with minimised overhead
  • glslify-resolve-remote (latest: 2.1.0) A replacement resolver function for glslify that lets you automatically pull in GLSL modules from npm
  • ndarray-normalize (latest: 1.0.0) Normalizes an ndarray to zero mean and unit variance
  • frame-hop (latest: 1.0.0) Frame slicing for windowed signal processing
  • overlap-add (latest: 1.0.0) Additive synthesis of signals
  • glsl-hash-blur (latest: 1.0.3) a blur effect based on random hash offset
  • detect-pitch (latest: 1.1.0) Detects the pitch of an audio snippet
  • moving-median (latest: 1.0.0) Computes a moving median from an array of samples
  • gl-buffer (latest: 2.1.2) WebGL buffer wrapper
  • gl-fbo (latest: 2.0.5) Frame buffer object wrapper for WebGL
  • lookat-camera (latest: 1.0.0) Simple "lookat" camera abstraction built on top of gl-matrix
  • compare-cell (latest: 1.0.0) An ordering for sets of integers
  • next-pow-2 (latest: 1.0.0) Rounds an integer up to a power of 2
  • glsl-pi (latest: 1.0.0) π available at your convenience for use within glslify
  • glsl-token-extension-dedupe (latest: 1.0.0) Given a series of GLSL tokens, dedupes any extension declarations and places them at the top of the shader source
  • stackgl-generator (latest: 1.0.4) Spits out fresh stackgl modules for your convenience
  • cdt2d (latest: 1.0.0) Constrained Delaunay Triangulation in 2D
  • ndarray-tests (latest: 1.3.0) Test numerical properties of ndarrays
  • overlay-pslg (latest: 1.0.0) Computes a boolean combination of two planar graphs
  • pslg-to-poly (latest: 1.0.0) Convert a planar straight line graph into a polygon
  • poly-bool (latest: 1.0.0) Exact polygon boolean operations
  • durand-kerner (latest: 1.0.0) Finds multiple roots of polynomials using Weierstrass' method
  • horner (latest: 1.0.0) Evaluates polynomial
  • legendre-poly (latest: 1.0.0) Coefficients of Legendre polynomials
  • poly-mult (latest: 1.0.0) Multiplies polynomials by brute force
  • poly-mult-fft (latest: 1.0.0) Multiplies polynomials together using an FFT
  • poly-to-pslg (latest: 1.0.1) Convert a polygon into a planar straight line graph
  • ndarray-hash (latest: 1.0.0) Hash table backed sparse ndarray
  • phase-align (latest: 1.0.0) Finds patterns in ndarrays
  • ndgemm (latest: 1.0.0) Matrix multiplication for ndarrays
  • splines (latest: 1.0.0) Convenient and efficient B-splines.
  • ndarray-select (latest: 1.0.1) Linear time selection algorithm for ndarrays
  • isndarray (latest: 1.0.0) Returns boolean whether the argument is a ndarray
  • stackgl-readme-css (latest: 1.2.0) Reusable CSS for styling README/Markdown content consistently
  • ndarray-band (latest: 1.0.14) Create a view of a band of an ndarray
  • richardson-extrapolation (latest: 1.0.3) Use Richardson Extrapolation sequence acceleration to compute the order of convergence and exact value of a sequence
  • ode-euler (latest: 1.0.6) Integrate a system of ODEs using the Euler method
  • ode-midpoint (latest: 1.0.6) Integrate a system of ODEs using the Second Order Runge-Kutta (Midpoint) method
  • integrate-simpson (latest: 1.0.4) Integrate a function of one variable using Simpson's Rule
  • ode-explicit (latest: 0.1.0) [DEPRECATED] Explicit RK-based ODE integrators
  • ode-rk4 (latest: 1.1.3) Integrate a system of ODEs using the Fourth Order Runge-Kutta (RK-4) method
  • gl-axes2d (latest: 1.0.0) 2D plot axes element
  • glsl-ruler (latest: 1.0.1) GLSL SDF function for generating a sphere.
  • gl-api (latest: 1.0.3) A JSON listing of the WebGL 1.0 API
  • game-shell (latest: 1.3.2) Ready-to-go game shell
  • refine-mesh (latest: 1.0.1) Iterative mesh refinement
  • spiral-2d (latest: 1.1.0) Archimedean/logarithmic spiral functions
  • angle-normals (latest: 1.0.0) Compute mesh normals using angle weights
  • glsl-token-macros (latest: 1.0.0) Extract macro preprocessor statements from an array of GLSL tokens
  • camera-2d (latest: 1.0.1) 2D camera controller for games and visualizations
  • glslify-fancy-imports (latest: 1.0.1) glslify transform that provides you with a cleaner module import/export syntax ✨
  • glsl-token-scope (latest: 1.1.2) Infer the scope of each token in an array of GLSL tokens
  • glslify-client (latest: 2.0.0) Convenience wrapper for handling glslify on the client, minimising the amount of requests to glslify-deps
  • gl-compare (latest: 2.0.2) Visually compare two webgl render loops on the fly
  • gl-toy (latest: 2.0.3) Create quick WebGL demo's using glslify
  • ndarray-squeeze (latest: 1.0.2) Remove singleton dimensions from an ndarray
  • ndarray-lup-solve (latest: 1.1.0) Solve ndarray Ax=b via LU factorization with pivoting
  • gl-audio-analyser (latest: 1.0.3) Pull audio waveform/frequency data into WebGL for realtime audio visualisation!
  • retricon-without-canvas (latest: 1.0.0) create indenticon-like visual hashes styled like Github and Gravatar (retro) avatars THAT DOES NOT USE NODE-CANVAS
  • almost-equal (latest: 1.1.0) Test if two floats are almost equal
  • webgl-workshop (latest: 1.2.1) Boilerplate for frontend-focused NodeSchool lessons
  • glslify-promise (latest: 1.0.2) A Promise wrapper for glslify, providing a consistent interface between both Node.js and browserify
  • pngjs-nozlib (latest: 1.0.0) PNG encoder/decoder in pure JS, supporting any bit size & interlace, async & sync with full test suite.
  • csr-matrix (latest: 2.0.0) Compressed sparse row matrix class
  • mesh-mean-curvature (latest: 1.0.1) Computes an approximation of the mean curvature of a triangular mesh
  • normals (latest: 1.1.0) Estimates normals for meshes
  • mathmode (latest: 0.0.4) Turns LaTeX math mode expressions into images
  • glsl-token-function-shaker (latest: 1.0.0) Shakes out any unused functions from your GLSL shaders. Especially useful alongside tools such as [glslify](https://github.com/stackgl/glslify).
  • mouse-wheel (latest: 1.2.0) Consistent cross browser mouse wheel movement
  • gl-vao (latest: 1.3.0) Vertex array object wrapper/shim for WebGL
  • gl-geometry (latest: 3.1.1) A flexible wrapper for gl-vao and gl-buffer that you can use to set up renderable WebGL geometries from a variety of different formats.
  • ndarray-pack (latest: 1.2.1) Packs an array-of-arrays into a single ndarray
  • nifti-js (latest: 1.0.1) NIfTI support for Javascript
  • save-pixels (latest: 2.3.4) Saves an ndarray as an image to a file
  • regl-stereo (latest: 1.0.0) Basic stereo renderer for regl
  • resl (latest: 1.0.3) A streaming resource loader
  • gl-shader (latest: 4.2.1) WebGL shader wrapper
  • multi-regl (latest: 1.1.1) Multiplex a regl context across many HTML elements
  • glsl-token-assignments (latest: 2.0.2) Take an array of GLSL tokens and determine which tokens are either assignments or variable declarations.
  • glslify-hex (latest: 2.1.1) A transform stream for [glslify](http://github.com/chrisdickinson/glslify) that replaces CSS-style hexadecimal colors with `vec3/vec4` definitions.
  • glsl-ggx (latest: 1.0.0) glsl ggx lighting model
  • regl-audio (latest: 1.1.0) Audio helper functions for regl
  • ndpack-image (latest: 3.0.0) Package an image into a requireable module
  • rat-vec (latest: 1.1.1) Exact rational vector arithmetic
  • clean-pslg (latest: 1.1.2) Remove self intersections, t-junctions and duplicate edges/vertices from a planar straight line graph
  • glsl-proj4 (latest: 1.3.1) proj4 coordinate transforms in glsl
  • glsl-proj4-camera (latest: 1.0.1) use proj4 strings to map lonlat geometry to screen coordinates in a shader
  • planetary-navigator (latest: 1.0.0) Index for fast distance and shortest path queries on weighted directed graphs
  • vertex-ao (latest: 1.0.0) Vertex based ambient occlusion computation for meshes
  • cwise (latest: 1.0.10) Component-wise operations on ndarrays
  • ndarray-fill (latest: 1.0.2) Fills an ndarray with function
  • big-rat (latest: 1.0.4) A big integer rational number
  • convert-obj (latest: 1.0.0) Command line tool to convert OBJ format meshes to JSON formatted simplicial complexes
  • taubin-smooth (latest: 1.0.1) Taubin's Laplacian mesh smoothing algorithm
  • haar-3d (latest: 1.0.1) Fills holes in meshes, interpolates point clouds, adaptively contours octrees, voxelization and much more
  • mesh-fixer (latest: 1.0.2) Fixes holes in broken meshes
  • repair-obj (latest: 1.0.0) Fixes holes and other broken stuff in an OBJ file
  • glsl-proj4-texture (latest: 1.0.1) pre-calculate proj4 coordinate transformations as a texture
  • cuthill-mckee (latest: 1.0.0) A bandwidth reducing preconditioner for sparse matrices
  • glsl-circular-arc (latest: 1.0.1) draw anti-aliased circular arcs in a shader with glslify
  • obj2sc (latest: 1.0.0) Command line tool to convert OBJ format meshes to JSON formatted simplicial complexes
  • gl-mat2 (latest: 1.0.1) gl-matrix's mat2, split into smaller pieces
  • helschema (latest: 1.0.0) Schema definition utilities for heldb
  • helnet (latest: 1.0.0) Network transport layer for heldb
  • munet (latest: 0.0.1) Network transport layer for mudb
  • ode45-cash-karp (latest: 1.1.0) Integrate a system of Ordinary Differential Equations using the Fifth Order Adaptive Cash-Karp method
  • mespeak (latest: 2.0.2) Text to speech synthesizer
  • glslify-import (latest: 3.1.0) A transform stream for glslify that adds an `import` directive to your shaders.
  • bvh-parser (latest: 1.0.0) Parses BioVision Hierarchy (BVH) files
  • parse-bvh (latest: 1.0.2) Parses BioVision Hierarchy (BVH) files
  • color-space (latest: 1.16.0) Color space conversions and data
  • gl-mat4 (latest: 1.2.0) gl-matrix's mat4, split into smaller pieces
  • gl-vec3 (latest: 1.1.3) gl-matrix's vec3, split into smaller pieces
  • rbush-3d (latest: 0.0.4) High-performance 3D spatial index for cuboids (based on R*-tree with bulk loading and bulk insertion algorithms)
  • get-pixels (latest: 3.3.2) Reads the pixels of an image as an ndarray
  • gl-mat3 (latest: 2.0.0) gl-matrix's mat3, split into smaller pieces
  • gl-vec2 (latest: 1.3.0) gl-matrix's vec2, split into smaller pieces
  • glsl-parser (latest: 2.0.1) transform streamed glsl tokens into an ast
  • glslify-bundle (latest: 5.1.1) Bundle a glslify-deps dependency tree into a GLSL source string
  • mustreams (latest: 0.1.8) Binary stream and buffer for mudb
  • muschema (latest: 0.2.3) Schemas for mudb
  • muclock (latest: 0.1.10) Clock synchronization for mudb
  • murpc (latest: 0.1.7) RPC protocol for mudb
  • mustate (latest: 0.2.6) State replication for mudb
  • muweb-socket (latest: 0.2.8) WebSocket communication for mudb
  • mudo (latest: 0.1.8) Development framework for prototyping mudb applications
  • to-px (latest: 1.1.0) Convert any CSS unit to logical pixels ("px")
  • gl-spikes2d (latest: 1.0.2) Axes spikes for 2d webgl plots
  • vectorize-text (latest: 3.2.1) Render a string to a vectorized cell complex
  • ndarray (latest: 1.0.19) Multidimensional Arrays
  • text-cache (latest: 4.2.2) Internal module - vectorized text pooling for gl-vis
  • gl-axes3d (latest: 1.5.3) 3D axes for WebGL
  • gl-error3d (latest: 1.0.16) Draws error bars around points
  • gl-select-box (latest: 1.0.4) Draws a user selection over the screen
  • gl-spikes3d (latest: 1.0.10) gl-spikes3d =========== Draws axis spikes compatible with gl-axes3d. This can be useful to illustrate selections or specific points in a point cloud
  • glslify (latest: 7.1.1) A node.js-style module system for GLSL!
  • regl (latest: 2.0.1) regl is a fast functional WebGL framework.
  • gl-surface3d (latest: 1.6.0) Renders parametric surfaces in 3D
  • gl-plot3d (latest: 2.4.7) Quick start rendering engine for plotting/data visualization
  • glslify-deps (latest: 1.3.2) Walk the dependency graph of a glslify shader.
  • gl (latest: 4.9.0) Creates a WebGL context without a window
  • boundary-cells (latest: 2.0.2) Enumerates all boundary cells in a simplicial complex
  • mudb (latest: 1.0.1) Real-time database for multiplayer games

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