fql(latest: 0.1.2) Simple Facebook FQL queries for Node
frame-queue(latest: 0.0.0) Queue up events, triggering once at the beginning of the next frame to reduce over-updating visual elements
get-path(latest: 0.0.0) Cross-platform means of getting the PATH environment variable name
gif-explode(latest: 0.0.1) Pipe a GIF buffer in, get its individual frames out
gif-video(latest: 0.0.2) Convert a GIF image into an HTML5-ready video for considerably better file sizes
git-trail(latest: 0.1.0) Provides a readable stream alternative to `git-log`, so you can access your git history through Node.
gkey(latest: 0.0.0) An index of gamepad input mappings for controllers using the HTML5 gamepad API
gl-catch-context(latest: 0.0.0) Retrieve any newly created WebGL contexts as they're being created. Useful for instrumentation.
gl-modules-viz(latest: 0.0.0) Just experimenting with making a force-directed graph of the core modules available in the [modules.gl](http://modules.gl) ecosystem, potentially to include on the home page.
gl-shader-hook(latest: 0.0.1) Instruments WebGL shaders to keep track of updates and modify existing shaders on the fly.
glsl-defines(latest: 0.0.1) Takes an object or array of variable names/values and gives you back a list of `#define` statements you can drop into GLSL.
glsl-fog(latest: 0.0.1) Basic fog functions for GLSL: linear, exp and exp2
glsl-noise(latest: 0.0.0) webgl-noise shaders ported to work with glslify