Packages by erkaman <arnebackeric@gmail.com> [SYNC profile]

Name IM Last modified Is admin Publish scopes
@erkaman Fri Apr 08 2016 17:13:31 GMT+0800 (China Standard Time) false

  • glsl-frobenius (latest: 1.0.0) Computes the Frobenius norm of a matrix in glsl
  • glsl-easings (latest: 1.0.0) Robert Penner's easing functions in GLSL, available as a module for glslify.
  • glsl-token-descope (latest: 1.0.2) "Descope" an array of GLSL tokens such that they can be safely inlined alongside within another shader without causing any global variable conflicts.
  • glsl-token-properties (latest: 1.0.1) Takes an array of GLSL tokens and determines whether or not they're a property of another identifier
  • glsl-token-string (latest: 1.0.1) Converts an array of GLSL tokens to a plain source string
  • glsl-token-defines (latest: 1.0.0) Retrieve the values defined with preprocessor statements in a selection of GLSL tokens
  • glsl-token-depth (latest: 1.1.2) Determine the scope depth of an array of GLSL tokens
  • glsl-look-at (latest: 1.0.0) Generate a 3D lookAt matrix in GLSL
  • glsl-camera-ray (latest: 1.0.0) Generates a ray for Shadertoy-style raycasting in GLSL
  • glsl-raytrace (latest: 1.0.0) Given a signed distance function and ray, trace a scene to find the first point of intersection.
  • glsl-sdf-normal (latest: 1.0.0) Get the normal vector of a position within a signed distance field.
  • glsl-turntable-camera (latest: 1.0.0) Convenience module for GLSL raytracing that provides a turntable camera for your scene.
  • glsl-sdf-sphere (latest: 1.0.0) GLSL SDF function for generating a sphere.
  • glsl-sdf-box (latest: 1.0.0) GLSL SDF function for generating a sphere.
  • glsl-aastep (latest: 1.0.1) anti-alias smoothstep utility function
  • glsl-face-normal (latest: 1.0.2) approximate face normal in the fragment shader
  • glsl-hash-blur (latest: 1.0.3) a blur effect based on random hash offset
  • glsl-pi (latest: 1.0.0) π available at your convenience for use within glslify
  • glsl-token-extension-dedupe (latest: 1.0.0) Given a series of GLSL tokens, dedupes any extension declarations and places them at the top of the shader source
  • glsl-ruler (latest: 1.0.1) GLSL SDF function for generating a sphere.
  • glsl-token-macros (latest: 1.0.0) Extract macro preprocessor statements from an array of GLSL tokens
  • glslify-fancy-imports (latest: 1.0.1) glslify transform that provides you with a cleaner module import/export syntax ✨
  • glsl-token-scope (latest: 1.1.2) Infer the scope of each token in an array of GLSL tokens
  • glslify-client (latest: 2.0.0) Convenience wrapper for handling glslify on the client, minimising the amount of requests to glslify-deps
  • glslify-promise (latest: 1.0.2) A Promise wrapper for glslify, providing a consistent interface between both Node.js and browserify
  • gl-skydome-sun (latest: 2.0.5) Draws a skydome with a sun into a 3D scene.
  • glsl-worley (latest: 1.0.2) Worley noise implementation for WebGL shaders
  • gl-quads-to-tris (latest: 1.0.0) Helper module that converts an array of quad indices to an array of triangles indices
  • glsl-quads-to-tris (latest: 1.0.0) Helper module that converts an array of quad indices to an array of triangles indices
  • gl-catmull-clark (latest: 1.0.0) A javascript implementation of the Catmull-Clark subdivision surface algorithm
  • pnp-gui (latest: 0.0.4) A Immediate Mode WebGL GUI that aims to be easy to use and intergrate into any project.
  • glsl-godrays (latest: 1.0.2) Shader function for rendering godrays(volumetric light scattering).
  • glsl-token-function-shaker (latest: 1.0.0) Shakes out any unused functions from your GLSL shaders. Especially useful alongside tools such as [glslify](https://github.com/stackgl/glslify).
  • regl-stats-widget (latest: 0.0.1) Small widget for displaying statistics information about regl
  • regl-recorder (latest: 0.2.0) Small utility for recording videos in regl.
  • resl (latest: 1.0.3) A streaming resource loader
  • glsl-token-assignments (latest: 2.0.2) Take an array of GLSL tokens and determine which tokens are either assignments or variable declarations.
  • glslify-hex (latest: 2.1.1) A transform stream for [glslify](http://github.com/chrisdickinson/glslify) that replaces CSS-style hexadecimal colors with `vec3/vec4` definitions.
  • glsl-ggx (latest: 1.0.0) glsl ggx lighting model
  • glsl-proj4 (latest: 1.3.1) proj4 coordinate transforms in glsl
  • glsl-proj4-camera (latest: 1.0.1) use proj4 strings to map lonlat geometry to screen coordinates in a shader
  • glsl-proj4-texture (latest: 1.0.1) pre-calculate proj4 coordinate transformations as a texture
  • cholesky-solve (latest: 0.2.1) This module solves sparse symmetric positive definite linear systems by using the Cholesky decomposition
  • glsl-circular-arc (latest: 1.0.1) draw anti-aliased circular arcs in a shader with glslify
  • qr-solve (latest: 0.1.0) This module solves sparse linear systems by using the QR-decomposition
  • glslify-import (latest: 3.1.0) A transform stream for glslify that adds an `import` directive to your shaders.
  • glslify-bundle (latest: 5.1.1) Bundle a glslify-deps dependency tree into a GLSL source string
  • glslify (latest: 7.1.1) A node.js-style module system for GLSL!
  • regl (latest: 2.0.1) regl is a fast functional WebGL framework.
  • glslify-deps (latest: 1.3.2) Walk the dependency graph of a glslify shader.

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