selective-sfdx
SFDX plugin to selectively retrieve metadata of a particular type from a scratch org to a specified directory and to deploy a particular module in source format to a scratch org.
Last updated 10 months ago by rohanatgwcs .
MIT · Repository · Bugs · Original npm · Tarball · package.json
$ cnpm install selective-sfdx 
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SelectiveMDPlugin

Selective push/pull of metadata from scratch orgs to source format

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$ npm install -g selective-sfdx
$ selective-sfdx COMMAND
running command...
$ selective-sfdx (-v|--version|version)
selective-sfdx/1.0.0 darwin-x64 node-v11.6.0
$ selective-sfdx --help [COMMAND]
USAGE
  $ selective-sfdx COMMAND
...

selective-sfdx gs:source:pull

Retrieves specific metadata/s to a sepcified location

USAGE
  $ selective-sfdx gs:source:pull

OPTIONS
  -d, --targetdir=targetdir                       (required) Path of target directory where the component needs to be
                                                  pulled

  -i, --includedir                                If you want to retrieve the directory as well along with the metadata
                                                  components

  -n, --names=names                               (required) Name of the component/s to retrieve

  -t, --type=type                                 (required) Type of the components to retrieve, only support one
                                                  component at a time

  -u, --targetusername=targetusername             username or alias for the target org; overrides default target org

  --apiversion=apiversion                         override the api version used for api requests made by this command

  --json                                          format output as json

  --loglevel=(trace|debug|info|warn|error|fatal)  logging level for this command invocation

EXAMPLES
  sfdx gs:source:pull --type ApexClass --names MyClass1,MyClass2 --targetdir app/main/default/classes
       // retrieves MyClass1 and MyClass2 from an org (sratch/non-scratch) to the provided directory location
    
  sfdx gs:source:pull --type Layout --names Layout1 --targetdir app/main/default --includedir
       // retrieves Layout1 along with the layouts folder from an org (sratch/non-scratch) to the provided directory 
  location

See code: src/commands/gs/source/pull.ts

selective-sfdx gs:source:push

Deploys a module in source-format from a sepcified location

USAGE
  $ selective-sfdx gs:source:push

OPTIONS
  -m, --modulepath=modulepath                     (required) Name of the component/s to retrieve
  -u, --targetusername=targetusername             username or alias for the target org; overrides default target org
  --apiversion=apiversion                         override the api version used for api requests made by this command
  --json                                          format output as json
  --loglevel=(trace|debug|info|warn|error|fatal)  logging level for this command invocation

EXAMPLE
  sfdx gs:source:push --modulePath app
       // deploys app module to the target org

See code: src/commands/gs/source/push.ts

Debugging your plugin

We recommend using the Visual Studio Code (VS Code) IDE for your plugin development. Included in the .vscode directory of this plugin is a launch.json config file, which allows you to attach a debugger to the node process when running your commands.

To debug the hello:org command:

  1. Start the inspector

If you linked your plugin to the sfdx cli, call your command with the dev-suspend switch:

$ sfdx hello:org -u myOrg@example.com --dev-suspend

Alternatively, to call your command using the bin/run script, set the NODE_OPTIONS environment variable to --inspect-brk when starting the debugger:

$ NODE_OPTIONS=--inspect-brk bin/run hello:org -u myOrg@example.com
  1. Set some breakpoints in your command code
  2. Click on the Debug icon in the Activity Bar on the side of VS Code to open up the Debug view.
  3. In the upper left hand corner of VS Code, verify that the "Attach to Remote" launch configuration has been chosen.
  4. Hit the green play button to the left of the "Attach to Remote" launch configuration window. The debugger should now be suspended on the first line of the program.
  5. Hit the green play button at the top middle of VS Code (this play button will be to the right of the play button that you clicked in step #5).

    Congrats, you are debugging!

Current Tags

  • 1.0.0                                ...           latest (10 months ago)

2 Versions

  • 1.0.0                                ...           10 months ago
  • 0.9.0                                ...           10 months ago
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