This is an implementation of Fields of Arle to play online. It takes the following approaches:
- State shape should be similar to the physical board. The
G schema should be intuitive
- e.g. we could keep a count of each animal and have the view figure out where they live on the farm, however
instead keep the location of each animal on the land/tableau.
- Simple, fungible objects with infinite supply (such as a timber), which will not ever have anything resting on
top of them should be stored as a string. Inventory is represented as
['clay','clay','clay'], rather than
- Derived data are handled by React views.
- Which land tiles are flooded is calculated on the client.
- Get node 8.12
- Get npm 6.4.1
- Checkout the repo and install with
- Run the site with
npm run start
This is mostly an academic passion project. As such, it has turned into an exercise for me to learn how babel works, or how
eslint works, or how functional programming works. As such, I make no guarantees for code quality. Always be learning.
I have resolved to make a commit a day on this project. We'll build something cool someday.
Bugs & Contributing
If you find a bug, please open a Github issue or better yet a PR. My email should be in the git logs, if you'd like to
(10 months ago)